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Samurai (Real-Time Model)

So happy to finally finish this project!
Concept by Kati Sarin S.
https://www.artstation.com/artwork/3o1Grg
I really enjoy creating this kind of stylized characters, so it was a fun process of pushing the shapes and proportions while preserving the appealing look. It was also a huge experience of making a game-ready rigged model with all the UVs, textures and stuff.
Hope you like it!

Close-up

Close-up

Wireframe

Wireframe

High-poly in Zbrush

High-poly in Zbrush

High-poly in Zbrush with polypaint sketch

High-poly in Zbrush with polypaint sketch

Simple rig in Maya for posing

Simple rig in Maya for posing

Texturing in Substance Painter

Texturing in Substance Painter

Thanks for watching! ^_^

Thanks for watching! ^_^