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Sam (Game-Ready Character)

Hi all! ♥
It's time to share another character that I've made for the upcoming game by NineZyme: Laura Bow and the Mechanical Codex.

As previously, I’ve been working both on the concept and 3D model of this serious-looking gentleman (as well as the detective lady, you've might already seen her in my previous post here, on Artstation)!
https://www.artstation.com/artwork/Ya6ZDY

If you want to know more about the game itself, NineZyme have launched their official website with all the info and even more art! Follow this link: http://ninezyme.com
Also make sure to subscribe for their newsletter in the bottom of the page if you wanna get updates every month including new wallpapers and blog posts about how the game is developing (WIPs of environment, character animations, concepts and more interesting stuff).

For any questions and more information, don’t hesitate to contact NineZyme directly: info@ninezyme.com

Real-time game-ready 3D model

Real-time game-ready 3D model

Rendered in Marmoset Toolbag

Rendered in Marmoset Toolbag

Character Concept

Character Concept

Low-poly is about 16700 tris

Low-poly is about 16700 tris

ZBrush: hi-poly sculpt

ZBrush: hi-poly sculpt

ZBrush: hi-poly with Polypaint

ZBrush: hi-poly with Polypaint

Retopo & UVs in Autodesk Maya. I also used Maya along with some plugins to rig and pose the character

Retopo & UVs in Autodesk Maya. I also used Maya along with some plugins to rig and pose the character

Thanks for watching!

Thanks for watching!