I’m a Senior 3D Character Artist in the gaming industry and a 3D Art Mentor in Coco School, Spain.
Over the past 10+ years, I’ve collaborated with leading companies such as Disney, SEGA, Adobe, Envato, Digital Sun Games, Beresnev Games, and NineZyme to create captivating 2D concepts and appealing 3D characters for games and animations. My work also extends to design and illustration projects for advertising, publishing, and mobile applications.
Some of the notable projects I’ve contributed to include Call of Duty, Men In Black (SEGA), Cataclismo, Moonlighter 2: The Endless Vault, Tile Tales: Pirate, Pixelwoods, Laura Bow and the Mechanical Codex, and many more.
I’m passionate about sharing knowledge and inspiring others in the field. I teach both advanced and beginner-level 3D and 2D courses at Coco School, Vertex School, and Envato, helping students develop the skills they need to thrive in creative industries.
I’m fluent in English, Spanish, and Russian, which allows me to connect and collaborate with teams and students from around the world.
My interviews and articles:
80 LVL: Sculpting a Stylized Samurai in ZBrush
https://80.lv/articles/001agt-sculpting-a-stylized-samurai-in-zbrush/
Marmoset: Stylized Character Presentation in Toolbag
https://marmoset.co/posts/stylized-character-presentation-in-toolbag/
Autodesk: 3D Women Made by Women
https://area.autodesk.com/life-in-3d/3d-women-made-by-women/
My course at Vertex School:
https://blog.vertexschool.com/stylized-characters-in-3d/
https://blog.vertexschool.com/stylized-character-challenge-course/
https://www.vertexschool.com/quarantine
NVIDIA: Stunning Art from Incredible Women Artists
https://youtu.be/4mKT5i3DXWQ?si=aTOjWqJ0x-ND_eox&t=83
Teaching a course on 3D Modeling and Character creation for games and cinema.
Responsible for the visual development of the characters, including concepts, lookdev and game-ready 3D models (full pipeline).
Creating 3D props and environment assets.
Level design in Unity, setting up and decorating scenes, lighting, shaders, etc.
Creating a video course "Stylized Characters In 3D". Teaching a full game development pipeline of how to create a real-time game-ready 3D character from concept to sculpting, modeling, retopology, UV-mapping, texturing, rendering and final presentation for portfolio. More than 13.000 students enrolled.
Creating 3D character models (full pipeline) for games
Creating 2D concepts
Modeling 3D Characters, props and environment assets for games
During the work on Pixelwoods: Coloring & Decor game, I was responsible for creating the initial characters' concepts and 3D modeling of some of the characters
Creating 2D vector illustrations, assets and 3D models for Star Darlings franchise: accessories, special items, frames and borders, seamless patterns, symbols, etc.
Creating vector versions of the characters and their musical instruments.
Creating stock vector illustrations, design elements, icons sets, UI elements, characters, seamless backgrounds and designing templates and banners for wed, mobile apps, advertisement and publishing
Creating text tutorials, teaching vector graphics in Adobe Illustrator (designing patterns, icons, logos, characters, etc.)
Creating characters, icons and patterns, designing handlettering and fonts, creating text tutorials and video courses teaching Adobe Illustrator, Adobe Photoshop, Affinity Designer, Corel Draw, Glyphs, Fontself Maker and other software.
Creating game assets, items, icons and environment elements for browser and mobile games