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Cabaret Lady

Hi all! I'm excited to share one of the 40 characters I made for the upcoming adventure mystery game at NineZyme. They are all very-very different and this lady is one of my favourite ones!
As previously, I was responsible for the design, 2D concept and 3D modeling of this character from start to finish (high-poly, low-poly, UVs, texturing, ingame adjustments in Unity and final presentation).
She is about 20K tris and uses a set of 2K PBR textures made in Substance Painter.

This lady has a unique story as every other character, and I hope it will be revealed soon :) If you're curious how the things are going with the project, there is a monthly newsletter at http://ninezyme.com sharing the progress of development and all the obstacles the tiny team is facing in the process ❤

And of course I'll keep sharing more of these characters, so stay tuned! Thanks for watching!

2D concept turned into a 3D game-ready model

2D concept turned into a 3D game-ready model

Turnaround video with wireframe and final model

Lowpoly game-ready mesh

Lowpoly game-ready mesh

PBR 2K textures for Unity

PBR 2K textures for Unity

High-poly in ZBrush

High-poly in ZBrush

High-poly in ZBrush with Polypaint

High-poly in ZBrush with Polypaint

Retopo and UVs in Blender

Retopo and UVs in Blender

Lowpoly model posed in Blender

Lowpoly model posed in Blender

Ingame version of the character in Unity

Ingame version of the character in Unity

Thanks for watching! ❤

Thanks for watching! ❤